BACKLOT X
Backlot X is a competitive map modification primarily designed for fpschallenge.eu leagues, cups and LAN tournaments.
download hereList of fixes
#1 - Fixed gaps under fences and between the wall
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/1.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/1.jpg)
#2 - Fixed transparent texture
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/2.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/2.jpg)
#3 - Fixed transparent texture
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/3.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/3.jpg)
#4 - Fixed gaps between fences
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/4.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/4.jpg)
#5 - Fixed gaps between fences
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/5.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/5.jpg)
#6 - Fixed gaps between fences
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/6.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/6.jpg)
#7 - Ruins stairs are bigger to fix players legs overlapping
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/7.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/7.jpg)
#8 - Windows moved further inward to prevent glitching
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/8.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/8.jpg)
#9 - Fixed transparent textures
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/9.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/9.jpg)
#10 - Removed bags to prevent glitching
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/10.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/10.jpg)
#11 - You no longer get stuck in here
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/11.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/11.jpg)
#12 - Fixed the surface details
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/12.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/12.jpg)
#13 - Fixed transparent window texture
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/13.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/13.jpg)
#14 - Fixed transparent window texture
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/14.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/14.jpg)
#15 - United building texture
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/15.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/15.jpg)
#16 - Fixed transparent textures
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/16.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/16.jpg)
#17 - Fixed gaps
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/17.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/17.jpg)
#18 - Removed rocks to prevent glitching
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/18.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/18.jpg)
#19 - Removed rocks and added a bin
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/19.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/19.jpg)
#20 - Removed gaps and top two bricks
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/20.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/20.jpg)
#21 - Removed extra wall to make it more penetrable
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/21.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/21.jpg)
#22 - Removed rock
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/22.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/22.jpg)
#23 - The palm now has a collision
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/23.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/23.jpg)
#24 - Removed lights models from ground
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/24.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/24.jpg)
#25 - Added extra brick here, you are almost invisible there
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/25.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/25.jpg)
#26 - Top ruins walls are more penetrable
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/26.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/26.jpg)
#27 - You can now properly walk in this balcony
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/27.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/27.jpg)
#28 - Fixed most gaps in top tin area
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/28.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/28.jpg)
#29 - Fixed getting stuck and slide here
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/29.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/29.jpg)
#30 - Fixed invisible hitbox and collision on the wooden edge
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/before/30.jpg)
![](https://cod4promod.eu/images/fixes/maps/mp_backlot/after/30.jpg)
#31 - Bottom midhouse one-way penetrable walls [BUG]
Bottom mid-house rat-hole wall was penetrable only from outside (one-way).
#31 - Bottom midhouse one-way penetrable walls [FIX]
You can now shoot back, so its not one-way anymore.
#32 - Midhouse one-way penetrable walls [BUG]
Mid house walls were penetrable only from outside (one-way).
#32 - Midhouse one-way penetrable walls [FIX]
You can now shoot back, so its not one-way anymore.